Competition Rules

1. Footy Rocks Leagues

There are three types of competitions on Footy Rocks:

  1. Our normal week-by-week game where your ladder position is based on your best 5 scores for the whole season.
  2. Our Dreamer Leagues where you play your friends as if you are a real league and the top 4 on the ladder at the end of the season play off in the finals.  If you have friends on Footy Rocks then this is the game for you.
  3. Our Fantasy Leagues where you and your friends draft players, trade during the season to improve your team, and the top 4 play off in the finals.  This is for the most serious of footy fans!

Click here for more information about starting your own league.  Any league only requires 6 teams.  You can be a member of as many different Leagues as you want if you have heaps of friends.


The Footy Rocks rule for byes in 2011 is:

  • Players who have the bye are listed as playing in the position they played in the week immediately before the bye.
  • Players who have the bye can be selected and moved around as if they are playing.
  • At the end of the round the bye players will be given their average score for the year so far.

If you have any questions ask your competition organiser or send us an email.


2. The Scoring System

Our scores are calculated from the official stats as recorded by Champion Data.

The number of points for each statistic a player receives is:
Kicks = 2
Handballs = 2
Marks = 3
Hitouts = 1
Tackles = 2
Frees for = 1
Frees against = -1
Goals = 6
Behind = 1

This will be totalled for each player and all scores for your selected players will be totalled to get your team score.


3. Selecting A Team

Your team will need to have 18 players - plus 4 interchange - selected in the same style as the official AFL team lists (ie. one FB, two BPs, one CHB, two HBFs, and so on).

3-1. Fantasy Leagues

Those who are in a Fantasy League will be allowed to move players.  Moving players incurs a penalty so it is best to attempt to draft players for every position.


5. Interchange

As well as your "starting 18" players you can pick up to 4 interchange players in case somebody doesn't turn up.  The player substituted will be the one who has the highest score after applying the penalties described below.  Interchange will only be used if a player you picked doesn't play - if you forget to pick a player in a position then no interchange will be allowed.

5-1. Fantasy Leagues

You select 4 interchange players. In replacing missing players after the game with your interchange, two passes are used to find an appropriate substitution. The first pass attempts to match players (in order of interchange) precisely with the missing positions (in which case, no points penalty). The second pass will calculate the substitutions with the lowest penalty values.  The first named interchange with the lowest penalty value will be substituted.


4. Penalties

The philosophy of the penalties should take account of:

- Minimise rorting (you can never completely remove it).
- Encourage realistic (in the football sense) teams to be played.
- Reward players who can play their team in position.

A matrix is used to calculate the penalty to be applied when a player is moved.  Of course, nobody can be told what this matrix is - you have to see it for yourself.  The matrix looks like (read down until you find the position the player is named and then across to their target position):

I 20 15 10 10 10 10 5 5 5 5 5
FB 0 5 5 5 5 5 5 5 5 5 5
BP 10 0 5 10 10 10 15 15 15 5 5
HBF 20 10 0 10 10 10 15 15 15 10 10
CHB 15 20 10 0 15 15 10 10 5 15 15
FP 35 30 25 30 0 5 15 15 25 15 15
HFF 40 35 30 40 10 0 15 15 25 15 15
CHF 45 45 40 30 25 20 0 10 10 25 25
FF 50 50 50 40 30 30 10 0 15 35 35
R 45 45 40 30 30 35 25 25 0 35 35
W 45 40 30 40 30 25 30 30 40 0 10
OB/C 50 45 35 45 35 30 35 35 45 15 0
Note that no player will get less than zero after penalties are applied.  Plus nobody gets used as a gooey power source so everybody is happy.


6. The Draft

6-1. Fantasy Leagues

You will have to select 36 players at the start of the season from which you will choose your team each week. You will be expected to fill a team of 18 players each week from these players. No player can be drafted more than once. The draft order will be selected at random and proceed arounda table with each coach selecting a player in turn.


7. Player Trading

7-1. Fantasy Leagues

You can trade players at any time with other teams in your league.  You must keep a traded player for 7 games and no trades are allowed after round 14.  You should also make sure that your list of players never goes over 36 or your trade will not be allowed.  Please contact your competition organiser if you have worked out a trade with another team.


8. Finals

Footy Rocks runs the finals during the REAL AFL FINALS.  Only players from the teams playing that week are available for selection.  The top 8 play off in the same way as the real ones do until we are left with only two teams on the real Grand Final day!  In the event of a draw the Footy Rocks coach who finished highest at the end of the regular season will be the winner.

8-1. Fantasy Leagues

The finals will be 1 v 4 and 2 v 3 weighted semi finals in round 21 and a non-weighted grand final in round 22. Weighting will be a handicap equal to the number of wins more than lower opponent times the average player score for the year.